One basketball player doesn’t win a championship, the entire team does. And this mentality can apply to everyday life. Whether you are sending a team up the mountain, shooting for end of the year business goals, or looking for increased human connection; individuals can only do so much on their own. It’s important in the attainment for a higher goal to have many hands contributing to the pot in a collective manner, and here for you today are 5 team building games that will get everyone on the same wave length.
1. Extreme Rock, Paper, Scissors Championship
Need: open space, the more people the better
This is a good warm-up game to get everyone loosened up. It’s a variation of the classic hand signals game but this time you use your entire body to indicate your weapon of choice (i.e. alligator arm snap for scissors). Championship style means single elimination, and if you lose, you must then become the hype-man/woman for your victorious competitor. This eventually leads to two people left standing, each with a large group of screaming fans and the most ultimate act of rock, paper, scissors you’ll ever see. Part of being a facilitator on this one is demonstrating how to energetically be a proper entourage member.
2. Knot or Knot
A simple game to get your group engaged in dialogue. Simply bundle up a large coil of rope, find both ends, and lay it on the ground. So now the question is, as you pull on both sides of the rope, will the resulting mess of coil create a knot, or not? Get the debate going and encourage strong arguments for both sides. Once one side manages to take full-majority on the knot or not decision, pull both sides and figure out who was right and who was not.
3. Moon Shoes
Need: two boundary lines 20-30 feet apart
A great physical team building game. Begin by showing off your new imaginary and mimed “moon shoes.” Remind everyone that the space in between the two boundary lines is outer space and the only way to be in outer space is to be wearing your “moon shoes.” The object is for everyone to get from one boring space station (one side of boundary line) to the other, better supplied, space station (opposite boundary line). The only catch? You only have one pair of space shoes, and each person can only make one trek (back or forth) with the moon shoes. A clue? Hopefully someone can carry two people at one time across space.
4. Human Knot
Need: one rope
A classic team building game for a reason. It gets people talking and problem solving, it slightly pokes at issues of personal space, and can be so frustrating, that when you get it, you can’t help but laugh at the difficult time you were having. Instead of grabbing clammy hands and accidentally finding yourself in a choke-hold, pile a looped rope down instead and have everyone put their two hands together on any part of the rope. From here, tell them to untie the knot they have inevitably created without taking their hands off their spot on the rope, and let the hilarity ensue.
Need: paper & pencil, hat
A great game to sit around and develop some group dynamics. Have everyone write down three “answers” on a scrap of paper. Answers can be anything from historical figures, pop-culture references, and miscellaneous catchphrases (i.e. Benjamin Franklin, YOLO, purple dragon). Their is little limit to what can be written on these scraps of paper. And once everyone has written three, throw them in the hat, and then the game begins.
First split the group into two teams. You pass the hat full of answers between new members of each team alternatively and everyone gets forty-five seconds to get their teammates to guess the answers written on the scraps of paper one at a time. Their is no passing and you try to get as many guessed as you can before your time runs out. How you can make your teammates guess the answers, depends on the round:
Round One: This round is similar to the game “catch-phrase,” in that you can say literally anything you want, but the words written on the paper, to get your teammates to guess the answer. No rhyming or foreign language, but otherwise point, make sound-effects, and do what you have to get those answers going. Keep this round going until the hat is empty and put all the clues back into the hat to start round two.
Round Two: This round is straight charades. Absolutely no words or noises can be made to get your answers across. Because everyone has already heard the clues once, people will be able to guess the more obscure answers. This round continues until the hat is empty, and you once again refill the hat with the recycled answers.
Round Three: This is the one-word-wonder round. The only thing you can do to get your teammates guessing is literally say one word, and one word only. Get as much inflection in as you want, but sit on your hands and rely on that one word to describe an answer the whole group has heard two times by now.
Count up the number of answers your team got at the end of each round and by the third round, you can declare a winner. This is a game that creates inside jokes, gets people laughing, and has everyone participating.